The Brotherhood of Bloodmoon

BRUR BLVAIR, BRUR EILFT

Dossiers

These are the stories behind the Brotherhood's members. A " * " next to a name means they are the alt of the last character above them without one.

"Of Fire and Brimstone" : The Story of Vurkoth Redwalker

Birth Name: Vurkoth Mallian Bloodmoon
Nicknames: "Brimstone", "Thunder"
Titles: "Redwalker, Honorbound Guardian of Raxus Prime", "Unyielding Aribter or the Brotherhood of Bloodmoon", "Gladiator", "Admiral of the Fleet of the Bloodmoonic Grand Armada"
Known Affiliations:  "The Honorbound Covenant of the Redwalker", "The Brotherhood of Bloodmoon", "Sith Empire" (Former), "Galactic Republic" (former), "Hutt Cartel" (Former).
Official Name: Vurkoth "Brimstone" Redwalker, the Unyielding Arbiter of the Brotherhood of Bloodmoon
Known Enemies: The Mandalorians, The Exchange.
Age: 28
Medical History: Cybernetic Implants, Loss of eye resulting in a cybernetic replacement, Acute Pyromania being controlled with therapy.
Frequent "Haunts": Imperial Fleet Cantina
Ship: D-5 Mantis, "Thunder's Blade" 
Classification: Bounty Hunter
Specialization: Pyrotechnology
Birthplace:D-172 "Bisolterra"
Homeworld: Raxus Prime
 
 
 
 
Story: 
       Vurkoth was born twenty-eight years ago aboard the D-172 "Bisolterra" in orbit above Tatooine. His father, Gelas Bloodmoon, the last "Threefold Arbiter", had to follow Bloodmoon tradtition and sent the infant Vurkoth to a remote corner of the galaxy to be kept safe. A special serum of neurofluid was prepared to bring Vurkoth up to date one day when he made his ascendence to the Bloodmoonic Court. Vurkoth had been given to a rural community of salavgers on the junkyard world of Raxus Prime to be raised as their own. His adoptive parents, Gelko and Al'ya Arven bathed the young Vurkoth in the culture of their community, and Vurkoth openly embraced it. Because of this, Vurkoth had grown a great love for technology. In the beginning, the boy had stuck soley to the respectable field of cybertechnology. He enjoyed endlessly on modifications for armor and weapons, makeshift weaponry, and much more. One day, however, things began to change. A "circuit" blew in the mind of the boy Vurkoth and he began experience an irresisitable love of fire and an unquenchable thirst to burn things...or people.  One incident led to another and before long, at age ten, Vurkoth became a serial arsonist. He burned and charred his way through the tiny, rusty shacktown he called his home and the high he got from it was utter euphoria. Gelko one day caught him in the act as Vurkoth's addiction grew uncontrollable. Gelko had walked into he and his wife's bedroom to see Vurkoth pouring gasoline around the bed while his mother slept. This event was so disturbing to the Arvens that they used all the money they had to send Vurkoth off - world to Courscant to be examined by mental health professionals. The Psychologists diagnosed the young boy with an acute form of Pyromania, which, was the addiction to fire in a sense. One with the normal disorder can't help but burn or set fire to things for fun, relief, or self gratification. In Vurkoth's case, however, his desire to burn and immolate was insatiable, he could burn down the house, the village, or even slay his parents with flame just for the high of doing it. In otherwords, an seemingly uncontrollable addiction. The doctor told the parents the grim news and the options they had. To the Arvens' dismay, they could not afford any of it, there was no immediate hope in sight. Upon returning home to Raxus Prime, the Arven's got word of a man that may be able to help the troubled Vurkoth. A while's north of the community was an foundry where an old man named "Sampson Selgian" had lived for years, however, he was no ordinary old man. Selgian had, at one time, been the most notorious bounty hunter in the Core Worlds and was known by the nickname "Searing" Selgian. He got his bad reputation with the Republic mostly out of polictial spin by the Galactic Senate, however, there was one truth to the myth. "Searing" Sampson Selgian was a master of the rare, destructive combat field of Pyrotechnology, which, he claimed openly, could be theropeutic to people with Vurkoth's condition. Gelko went to see Selgian at his home, dropped to his knees and begged Selgian to take the young child under his wing. Selgian agreed to train the boy, free of charge, but, only if Vurkoth would dedicate himself to the art and his training. Gelko agreed returned home to sway Vurkoth, and after some convincing, Vurkoth agreed as well. For six years, Vurkoth trained and mastered upon the dangerous, ever smoldering path of becoming a Pyrotechnician. His gaze burned fear deep into the hearts of his foes, his blaster bolts had become so potent that they were like being hit with pure molten rock from the surface of Mustafar. Yet, the most important and surprising aspect of Vurkoth's training his acquististion of a heart of gold.  This was due to the fact that Selgian was not only training Vurkoth to becoming a Pyrotech, but a Honorbound Redwalker as well. Redwalkers were a small, secretive order of warriors who lived by a honorbound code to protect the Salvager way of life in this village and beyond on Raxus Prime. Selgian himself was also a exceptional man, however, his success as a Bounty Hunter led to his demonization by the Galactic Republic. Among friends, it was well known that Selgian had never slain a single Bounty. After a while though, the Senate set a Bounty (which still remains on Selgian to this day) which caused him to end up back on Raxus, forever. In holding sacred one of the Redwalkers' most sacred principles of not killing without just reason, he ended up a pariah a sad fact which was born of a Galactic Politics.  That year, Vurkoth was officially sworn into the "Honorbound Covenant of the Redwalker" and like all their kind (even Selgian despite the fact he hid this) he went through the "Renaming Ceremony" where he, in ritual, left his family for one with a greater cause. From that day forth, he would be known as Vurkoth Redwalker. As the Redwalkers celebrated the initiation out of their headquarters at Selgian's Foundry, they failed to notice the chaos outside. A rogue band of Trandoshan Slavers had landeded nearby and ravaged the salvager community, capturing people whom Vurkoth thought of as friends and family to be sold as slaves and killing those who were too much of a problem. It was already too late when the slavers broke through the industrial steel doors of the rusty old foundry, the few Redwalkers fought valiantly and held their ground just long enough to allow for Selgian and Vurkoth to escape to the headmaster's quarters. Realizing their impending doom, but, in hope that the Slavers would spare the adolescent Vurkoth, Selgian grabbed Vurkoth's hand and placed something inside of it, he closed the boy's hand as if though to say "Look when it's over". Selgian glanced at Vurkoth, tears had begun rolling down his cheeks. In all the time he had known Selgian, Vurkoth had never seen the man cry. "Through bravery, we transcend eternity.", those were Selgian's last words as he sacrficed himself by charging  into the crowd of slavers as they breached the perimeter to allow the boy a chance. Vurkoth had hid under the matress and witnessed Selgian's death. The man he had respected more than his own father was gutted like a fish with a dull vibroblade, his entrailed spilling out onto scaly feet. Without hesitation, the broken teenager allowed himself to be taken. He did not fight back, he did not cower, he did not scream. He stared. Vurkoth was sold into slavery and was only able to keep the clothes on his back and the blasters on his hip (being deprived of ammo of course). While enroute to Hutta for auction, Vurkoth finally opened his hand to see what his mentor had given him shorlty before his death. It was a medallian, in the shape of the Redwalker's Seal, carved from the volcanic rock obsidian, to symbolize his training. Upon it was an inscription, it read "To my outstanding pupil, on this day you have made me more proud then any one man can hope for. I watched you over the years, excel at your rigorous training. Undauntingly taking each challenge by stride, unphased by the pain you endured. Congralutations to you, Redwalker, on this day of your initiation. I am happy to have called you my student, and I am proud to think of you as the son I never had."  Vurkoth teared up at that point, trying his best to hide the fact among the rest of the slaves in his caged-in ship cabin. Upon arrving on the market on Hutta, Vurkoth didn't stay on the market too long. He was in incredibly physical shape and his mind was as sharp as his tongue. He was purchased by an Imperial Nobleman  named Tobias Sillis. Tobias was involved the the underworld enterprise of gladitorial combat and intended to add Vurkoth to his prized collection of fighters.  Tobias gave Vurkoth his debut in the Geonosian Arena under the mantra "Brimstone" and fought alongside a powertech that was handy with a flamethrower named "Fire" and together they were "Fire and Brimstone". "Fire" was slain early that first match by blaster bolt to the head, but, Vurkoth took control of the situation and set the competiton visciously ablaze in a classic "come from behind" underdog victory.  Twelve years pass and Vurkoth is about to face the biggest match of his life on Nar Shadda. He was to face, in one on one gladitorial combat, Garruda the Hutt's champion. He was a fearsome wookiee they called "Frowlbarr the Meneacing", who was known for his barbarism in combat. Most of his opponents were competely unidentifiable post defeat. Lowlives and Scum posted their bets and took their seats in the arena where Nar Shadda's favorite sporting event, Huttball, is normally played. A gruling, back and forth, two hour battle ensues. Both combatants held steadfast throughout, but, then an opening. Vurkoth ignites his jetpack, shooting him into the air in a blaze of burning rocket fuel. In doing so, he uses the momentum to increase the force of a punch and his metal plated fist ends up slamming like a bowling ball into the Wookiee's windpipe, shattering it. Vurkoth finished his opponent off with an electrodart to stun and a railshot to the head while still in the air. He lands, feet first, on the platform above and stares at the cheering crowd. As always, he was disgusted by the bloodlust there was in his taking of an innocent life, one that had done him no wrong, yet, he was forced to take. As Vurkoth walked back through the tunnel into the Gladiator barracks, Tobias caught him from behind. His master informed him that a mysterious benefactor from the Outer Rim had bought Vurkoth his freedom and that he was no longer his property nor anyone elses. He was free.  With a smile on his face, Vurkoth took his first steps outside the Arena Cages as a free man in twelves long years. Even Nar Shadda looked like a Utopia to Vurkoth at this moment due to his happiness alone. That happiness was short lived, however. Vurkoth was all of a sudden bathed in a flurry of electriciy, a strange Sith had been waiting for  him at the exit, spewing virulent phrases such as "Now comes the breaking of unbroken!". Vurkoth managed to use his jetpack to jettison himself through the electrical currents, however, the Sith was able to counter in time with a blow from his lightsaber, which, took Vurkoth's eye from him. After crashing into a wall, Vurkoth surprises the Sith and throws a thermal detonator that latches onto the man's chest, vaporizing the Sith upon explosion. Vurkoth scrounged for some spare parts from the Sith's unvaporized lightsaber and scrap piles around the arena and manged to craft himself a cybernetic eye which he implanted into his eyesocket himself. While tinkering with his new cybernetic attachement, Vurkoth realizes that there must be some connection between that Sith and his mysterious benefactor. He decides that his next step is to find whoever that is and to hopefully discover his purpose in life along the way, funding his journy with Bounty Hunting. He steals the ship of a Kuati Smuggler in dock at the nearby Spaceport, a Mantis class dubbed "Thunder's Blade", he takes off and begins his search in the most dangerous of places for him at that moment, the Imperial Fleet in orbit over Korriban. There he skulks around the Cantina and as he downs a shot, a man in imperial military fatigues approaches him. He speaks of a job he'd like to hire a hunter for, involvling the gathering of information on a group wanted by Imperial Intelligence called "The Brotherhood of Bloodmoon". Vurkoth didn't have much of a choice if he wanted to lay low, and, in turn accepted. Besides, it payed. Little did Vurkoth know how truly connected that he and this.. "Brotherhood" were....
 
    

"Mastery through Corrupt purity" : The Story of Oparicus

           At the age of 5, Oparicus was an orphan of two deceased Sith Purebloods of the Sith Order, died durring a battle with Jedi spy on Korriban. Young Oparicus was then found in an empty dormitory in the Academy. No record of him existed at the time, so he was put into slavery for throughout his teens and early twenties.Throughout that time, he was plotting and waiting for the right moment to break free. During the Republic occupation of Korriban, he decided to lure the attention of a Republic soldier in attempt to break free his slavery. The plan worked, until the soldier began to shoot at him, he inadvertently blocked the shots with the force, realizing this, he used the opportunity to knock the blaster out of his hand, then ran to the blaster and shot at him. Taking this opportunity, he ran to a to the nearest leaving Republic vessel and stowed away on the ship. For several days until the ship was under fire by an Imperial Cruiser. The ship was shot down and crash landed on Tattooine. He barely survived the crash, and was unconcious for several hours, until he was awoken by a strange dark cloaked figure. Oparicus passed out again and awoken in a strange lair. It was soon revealed that this cloaked figure was a Sith Lord that was drawn by Oparicus's presence of the force. For the next few years, he was taken under wing by this Sith Lord until the day that Oparicus believe he knew everything he could from him and slew him in his sleep. He then took
the Sith Lord's starfighter and began his quest for greater power. This quest drew him to Iridonia, which was known to have harbored Jedi. He began to track a Jedi that was located in village. The planet was known for its fierce civil wars, and this village was not spared from its wrath. He then located the Jedi and mortally wounded him. The Jedi dropped his lightsaber and Oparicus took it as a prize. But the Jedi was not the only thing that drew him to the village, he then felt a young presence of the dark side. He quickly found the source. A young Half-Zebrak named Varrin, he then took him under his wing. As initiation, he gave the Jedi's lightsaber to him and ordered him to slay him, to which he did. From there on, their destinies were intertwined. *WIP*

"Civil Disputes" : THe Story of Varrin Caedius

            

                                         

 

Birth name- Varrin Caedius

Nicknames- "The Known Shadow"    

Titles- "The Blind Follower", "Admiral of Critical Defensive Systems of the Blooodmoonic Grand Armada", "Unbroken Arbiter of the Brotherhood of Bloodmoon"

Known affiliation- Sith Empire (former), Brotherhood of Bloodmoon

Official Name- Varrin Caedius
Age- 26
Classification- Sith Juggernaut
Ship- None (Icly he is always in Oparicus's ship.)
Birthplace- Iridonia
Homeworld- None

   Varrin was born into a difficult time on the planet of Iridonia, a time of civil war against the two factions of Zabrak on the planet. Varrin's mother, who was already very ill with a form of lung cancer, died shortly after birthing him, having only enough time to name him before passing on. Since Varrin's father had seemingly abandoned him, Varrin was placed into an orphanage. Although he did not know it at the time, Varrin was not a full blooded Zabrak. Although he had a deep red skin color and eventually grew his horns like all the others, there always seemed to be a bit different. The other Zabrakian children looked down upon him and constantly teased and picked on him for seeming different. The truth was that Varrin's father was a human rather then a Zabrak like his mother was. The adults among the city he lived knew this, but did not tell him, believing him to be to young. Many a few years passed and the civil war became rather escalated, finally making its way to where Varrin lived. He was five at the time, and his life was suddenly forced into a great conflict. Him, along with the others of his orphanage, were moved to a different town, farther away from the fighting, though not before Varrin witnessed a great deal of blood shed. The great amount of violence that he saw those few weeks changed the childs mind, scaring him for life. Two short years later, a strange sith landed his ship not far from the village that Varrin was living in. The sith began to ask about a jedi, threatening to kill everyone in the village if they did not tell him where he was hiding. Just before the sith struck down one of the Zebrakian villagers, the jedi stepped out of one of the buildings. The sith simply grinned and charged at the jedi, the two of them clashing sabers. The great carnage that ensued drew the attention of several encampments of soldiers that were fighting the civil war. This caused an even greater battle to take place within the village, some of the soldiers siding with the sith and others with the jedi. After watching many of the villagers killed in front of him, Varrin began to stare in amazement at the siths power. He cared little for the Zabrak that he had grown up with, he had great distaste for them all, seeing as how they would look down upon him. After a short while longer of the sith and jedi's fighting, the sith mortaly wounded the jedi, taking his lightsaber as his prize. He then turned to see Varrin, sensing a great darkness within him. He offered Varrin the chance to be his apprentice and learn from him. Varrin, rather confused by his mixed emotions, agreed and went with him. However, before they left, the Sith (after introducing himself as Lord Oparicus) handed Varrin the jedi's lightsaber, and ordered him to finnish off the wounded jedi as his 'initiation'. Varrin then stood over the jedi, and without hesitation, sliced the jedi's throat with his own lightsaber, and turned to leave with his new master, Oparicus. The Zebrak that were previously fighting along side the jedi turned and ran, leaving the rest to relish in there 'victory'.

        After a few years traveling from planet to planet with his new master, Oparicus decided he was old enough to go to Korriban and train with the sith acolytes. Obviously his training was different then the others since he was already an apprentice to a sith, but he was still forced to train with the acolytes. On his fifteenth birthday, Oparicus deemed him ready, and once again the flew away in there ship. They began to travel from planet to planet far on the outer rim of the galaxy, always searching for something, though never telling Varrin what it might be. "Something vitally important." he would tell Varrin whenever he would ask. After nearly a year of searching through ruins on uncharted planets, they finally came across a thick jungle planet deep in the outer rim. Oparicus seemed overly excited when they landed, saying that he "Sensed great power here.." After several days of cutting there way through the jungle, they finally came across a large temple like structure. Even Varrin was able to sense the over whelming sense of the dark side from the place. Oparicus simply grinned as he ordered Varrin to enter the place. Varrin nodded to his master and drew his blade, slowly entering the ruined temple. Oparicus followed somewhat far behind, letting Varrin lead the way while he examined the walls of the temple. After walking for several minutes, the two of them began to hear odd skittering noises. Suddenly, Varrin saw something move from the corner of his eye, causing him to force leap with full force at it. He then found himself digging his light-saber deep within the chest of a strange humanoid beast. It had large fangs and claws nearly as big as Varrin's head, though was very thin at the same time. It appeared to have some sort of gills on its neck, and its skin seemed to secrete an odd liquid. Varrin, a bit shocked at the sight of the strange creature, quickly backed off and called for Oparicus. After a moments, his master found Varrin and the now dead creature. Oparicus stared in absolute amazement for several moments before smiling widely and telling Varrin that he now knows them to be in the right place after all. Varrin nodded and continued on deeper into the temple, staying vigilant in case any more of the creatures showed up. After what felt like hours of walking deeper, and deeper into the ruins, the hallway they were in opened up into an absolutely massive room, a great statue sitting in the middle of it, appearing to be a female version of the creatures that Varrin had slain earlier. Both Oparicus and Varrin stared up at the statue for several long minutes before Oparicus finally spoke. "There.." he pointed up to the statues wrist where a golden bracelet rested. "That is what we seek. The gem on that bracelet is what holds the dark power within this place." Varrin nodded and began to move to the statue, being wary of any traps. Suddenly, the skittering sound from earlier began to echo throughout the entire room, causing both Oparicus and Varrin to draw the light sabers and scan the room. Moments later, the same odd creatures began to flood the room, charging at both Varrin and Oparicus from all sides. They jumped at them with there claws and teeth, loud screeching sounds. Varrin smashed the ground with his fist, causing an explosion of force energy around him before leaping to the closest beat and digging his light saber deep  into its stomach, quickly turning to slash another  one, kicking a third into a wall. He continued to jump from creature to creature, doing a combination of moves, some with his lights saber other with his fists or feat, and  others with the force. Oparicus simply caused a lightning storm around him and slipped into the shadows as Varrin fought, appearing every so often to kill a dozen or so of the creatures. After nearly an hour, the two of them finally finished off the last of the creatures, the two of them breathing heavily, trying to catch there breaths after the long and hard battle. Varrin inspected his wounds, finding only a few cuts along his body. After looking around for a few moments, he realized Oparicus was no where to be seen. After calling for him a few times, he turned and looked at the bracelet on the statue's wrist and began to climb up to it. Just as he reached the statues wrist and was about to grab the gem from its socket, he found himself in a great deal of pain and was stunned. He turned to see Oparicus electrocuting him. Varrin fell to the ground after a few moments, breaking his arm int he process. He watched as Oparicus went up to the statue and took the gem for himself before blacking out. Varrin them awoke in his room aboard the ship, fresh bandages lining his body and new scars appearing on his face. He found he could not remember anything after entering the temple, and when questioning Oparicus about it, was given the simple answer, "You will learn what happened when the time is right."

"Child Prodigy" : The Story Of Rykuzem*

 

                           

 Rykuzem

 Birth name- Rykuzem Hecate

 Nickname- Ry

 Title- 'The Unseen Killer'

 Known Affiliation's- Sith Empire (former), Brotherhood of Bloodmoon.

 Official Name- Rykuzem

 Known Enemies- Lord Adramelek of the Sith Empire.

 Age- 25

 Classification- Agent

 Specialization-Sniper

Birthplace- Iridonia

 Homeworld- None

      Rykuzem was born during a time of Civil War on Iridionia. His child hood was spent mostly traveling along with his parents who were soldiers within the army. They were part of the 'darker' Zabrakians, and there tactics showed this. As Rykuzem grew up, he was taught about killing from afar, and how to avoid injuring himself at all while doing maximum damage to his opponent. At age twelve he was a full-fledged sniper within the ranks of their military and he had already killed a great deal of people on the opposing side. However, after a short four years, they found the Civil War over, Rykuzem's side coming out victorious. After spending his entire life entangled in this war, and his parents dyeing in it, he found himself at a loss. He was literally born into combat and was raised as such. Now that all the fighting had stopped, he had no idea what to do. Since he was fairly wealthy from what him and his parents made from the war, seeing as he inherited it all after their deaths, he didn't need to work. And so, most of his nights were spent in the local bar, drinking until he would finally drag himself back home, occasionally with a girl he might of picked up while there. One day, however, he met a strange Trandoshan that was hunting down a bounty he had. Rykuzem actually recognized the name that the Trandoshan was asking people about, and offered his help him find the man if he agreed to partner up and take him off Iridonia to become a bounty hunter. After a bit of convincing, the Trandoshan, which called himself Rex, agreed and the two of them hunted down Rex's target. After quickly disposing of him, Rex and Rykuzem left to go collect the bounty for the man’s head, and from there on the two of them took to the galaxy and hunted any and all targets they could get there hands on, though they always refused to take people back alive, which caused them to mostly do business with the Sith Empire and Hutts rather than the Republic. After several years, Rex and Rykuzem caught the attention of Imperial intelligence. The two of them were at first simply hired as bounty hunters to hunt down and kill different members of the republic discreetly, but were eventually turned into full-fledged agents, being trained for more covert action and assigned with another agent named Damarisin. The three of them were sent on many different missions together before Damarisin became put back with his Hellcaller squad, leaving Rex and Ry to be reassigned to there own squad along with a cipher agent and there own watcher. Cypher nineteen as she was called became there new field agent while Rex flew there rather small ship and Watcher twelve kept in touch with them from the base. They were assigned to a Sith lord named Adramelek, and the four of them went wherever he told them to go, usually attacking republic basses on core worlds, but were occasionally sent to the outer rim to hunt down specific targets. After some time, and many different jobs, the team was sent to Balmorra, told they were to infiltrate a republic base there and erase all data they found on the computers. It seemed like a standard mission from Adramelek, so they treated it as such. Watcher twelve looked into the mainframe of the base and found the best way through the complex, Rykuzem and Cypher nineteen followed the way while Rex flew the ship in and was ready for a hasty exit in case something went wrong. It went smoothly at first, until they actually reached the computers. They began to search through them, thinking there may be something useful when they stumbled upon the name of a Sith lord that had accepted a bribe from several republic officials. The name was Adramelek. Sadly, before the realized it, they had already sent the data to their watcher, and to Adramelek who was constantly updated, just as the watcher was. The last thing they heard from there com's were the please from watcher thirteen to be spared, and then nothing. Suddenly, the entire complex was up on high security alert, and Rykuzem and Cypher nineteen bolted for the exit, but found there first planed exit blocked, and the second, and even the emergency planed exit. They were forced to blow through a great deal of enemy troops to finally escape. The two of them dashed out towards the ship, which Rex was flying low for them to make a quick escape before several anti-air cannons opened up from the ground and blew the ship to bits, launching Cypher nineteen and Rykuzem several hundred yards away. The two of them slowly limped their way to a safe location, where Cypher nineteen could start treating there wounds before they began making calls back to base. Unfortunately, they found there coms shut off, and unable to access any frequency. They were then forced to make there way to the closest military base they could find, and snuck on board one of the ships. Amazingly, the ship they stored away on went to Nar Shadda, where Ry was able to get back in touch with one of his old contacts. After they did this, they looked into there imperial records, but found them missing. Not blacked out, not reportedly deleted or under the 'deceased' area, just gone. They also began to notice a string of deaths, all of which connected to there team. Anyone and everyone that had any real connection to Rykuzem, Rex, Cypher Nineteen, and Watcher thirteen were showing up dead, and little to no effort was being put in to find out their killers. Out of fear for her family, Cypher Nineteen quickly left to try and find them. Ry said goodbye to his contact and left to try and find an old friend of his, and the only name on the records that weren't currently marked as 'deceased'. Damarisin.....

 

"A Wolf in sheep's clothing" : The  story Of Damarisin hellcaller

 

Name: Damarisin Hellcaller. (Real last name unknown.)

Title: Commander of the Imperial Reclamation's own "Hellcaller Squad."

Affiliations: Imperial Reclamation Service, Imperial Intelligence, The Mandalorians, The Hutt Cartel.

Age: 17.

Medical History: Damarisin was cybernetically enhanced by Imperial Reclamation Service, who has been known to put implants to make better Watchers, Fixers, Ciphers, etc. At the age of 15, he was involved in an accident involving former Hellcaller associate "[Name Omitted]." This accident led to him needing implants to see. The Implants not only allow him to see, but he sees the world in Thermal Imaging, which is useful for Stealth Optics.

Classification: Imperial Agent

Specialization: Operative Medicine

Birthplace: Bisolterra (Unknown to General Public)

Homeworld: Dromund Kaas

Story:

When Damarisin was strategically placed in Dromund Kaas, Imperial Intelligence quickly jumped on the matter. They were in the process of creating better minds, better bodies, better Watchers, better Agents. The more unknowing test subjects, the better. Damarisin was literally experimented on mere months into his life. His mind grew to the point that he'd learned several languages when he was seven years-old. . His strength, while not uncommon, also progressed unnaturally quick. He also had rather stunted growth purposely, so that he would more stealthy for specific missions. His language skills and his ever-growing mind also made him the perfect Diplomat. He is one of the most cunning Diplomats the empire has to offer, and he usually gets what the Empire needs for very little sacrifice. Eventually, Intelligence gave their newly trained Operative, armed with a star-ship, to the Imperial Reclamation Service. On one of his missions, he encountered Lelth Hellcaller, (It is rumored that Hellcaller Squad is named after him.) Lelth was the first person to take Damarisin off of his high-horse. Lelth infiltrated the entire operation, killed Damarisin's Diplomatic objective, and then strangely, offered his services to the young Damarisin, who at the time was in no place to refuse. (See Lelth's Dossier.)
The two worked together for a year, and though they had many a moral conflict, usually got the job done. The two were a perfect combo, as strange as it may seem. On one of their Operations, which Lelth found incredibly boring, they got wrapped up in a plot to murder a member of the Dark Council. Hellcaller Squad was immediately assigned to eliminate the threat, and that is where they acquired their third member, "Emeri Hellcaller." When a member joins, they rescind their last name. Most of the Squad came from backgrounds which may negatively influence their new lives "Embracing the Empire."
(See Emeri's Dossier.)
The three also attracted the attention of the Dark Council member in question, Witren. 
(See Witren's Dossier for details on his joining of the Hellcaller Squad.)
The Hellcaller Squad was recently assigned to the finding of an organization known as "The Brotherhood of Bloodmoon," seeing as their ship the "Bisolterra" may have ancient Sith Relics.
Name: Damarisin Hellcaller. (Real last name unknown.)

Title: Commander of the Imperial Reclamation's own "Hellcaller Squad."

Affiliations: Imperial Reclamation Service, Imperial Intelligence, The Mandalorians, The Hutt Cartel.

Age: 17.

Medical History: Damarisin was cybernetically enhanced by Imperial Reclamation Service, who has been known to put implants to make better Watchers, Fixers, Ciphers, etc. At the age of 15, he was involved in an accident involving former Hellcaller associate "[Name Omitted]." This accident led to him needing implants to see. The Implants not only allow him to see, but he sees the world in Thermal Imaging, which is useful for Stealth Optics.

Classification: Imperial Agent

Specialization: Operative Medicine

Birthplace: Bisolterra (Unknown to General Public)

Homeworld: Dromund Kaas

Story:

When Damarisin was strategically placed in Dromund Kaas, Imperial Intelligence quickly jumped on the matter. They were in the process of creating better minds, better bodies, better Watchers, better Agents. The more unknowing test subjects, the better. Damarisin was literally experimented on mere months into his life. His mind grew to the point that he'd learned several languages when he was seven years-old. . His strength, while not uncommon, also progressed unnaturally quick. He also had rather stunted growth purposely, so that he would more stealthy for specific missions. His language skills and his ever-growing mind also made him the perfect Diplomat. He is one of the most cunning Diplomats the empire has to offer, and he usually gets what the Empire needs for very little sacrifice. Eventually, Intelligence gave their newly trained Operative, armed with a star-ship, to the Imperial Reclamation Service. On one of his missions, he encountered Lelth Hellcaller, (It is rumored that Hellcaller Squad is named after him.) Lelth was the first person to take Damarisin off of his high-horse. Lelth infiltrated the entire operation, killed Damarisin's Diplomatic objective, and then strangely, offered his services to the young Damarisin, who at the time was in no place to refuse. (See Lelth's Dossier.)
The two worked together for a year, and though they had many a moral conflict, usually got the job done. The two were a perfect combo, as strange as it may seem. On one of their Operations, which Lelth found incredibly boring, they got wrapped up in a plot to murder a member of the Dark Council. Hellcaller Squad was immediately assigned to eliminate the threat, and that is where they acquired their third member, "Emeri Hellcaller." When a member joins, they rescind their last name. Most of the Squad came from backgrounds which may negatively influence their new lives "Embracing the Empire."
(See Emeri's Dossier.)
The three also attracted the attention of the Dark Council member in question, Witren. 
(See Witren's Dossier for details on his joining of the Hellcaller Squad.)
The Hellcaller Squad was recently assigned to the finding of an organization known as "The Brotherhood of Bloodmoon," seeing as their ship the "Bisolterra" may have ancient Sith Relics.
     Name: Damarisin Hellcaller. (Real last name unknown.)
Title: Commander of the Imperial Reclamation's own "Hellcaller Squad.", "Unbound Arbiter of the Brotherhood of Bloodmoon", "Gunnery Admiral of the Bloodmoonic Grand Armada"
Affiliations: Imperial Reclamation Service, Imperial Intelligence, The Mandalorians, The Hutt Cartel.
Age: 17.
Medical History: Damarisin was cybernetically enhanced by Imperial Reclamation Service, who has been known to put implants to make better Watchers, Fixers, Ciphers, etc. At the age of 15, he was involved in an accident involving former Hellcaller associate "[Name Omitted]." This accident led to him needing implants to see. The Implants not only allow him to see, but he sees the world in Thermal Imaging, which is useful for Stealth Optics.
Classification: Imperial Agent
Specialization: Operative Medicine
Birthplace: Bisolterra (Unknown to General Public)
Homeworld: Dromund Kaas
Story:
When Damarisin was strategically placed in Dromund Kaas, Imperial Intelligence quickly jumped on the matter. They were in the process of creating better minds, better bodies, better Watchers, better Agents. The more unknowing test subjects, the better. Damarisin was literally experimented on mere months into his life. His mind grew to the point that he'd learned several languages when he was seven years-old. . His strength, while not uncommon, also progressed unnaturally quick. He also had rather stunted growth purposely, so that he would more stealthy for specific missions. His language skills and his ever-growing mind also made him the perfect Diplomat. He is one of the most cunning Diplomats the empire has to offer, and he usually gets what the Empire needs for very little sacrifice. Eventually, Intelligence gave their newly trained Operative, armed with a star-ship, to the Imperial Reclamation Service. On one of his missions, he encountered Lelth Hellcaller, (It is rumored that Hellcaller Squad is named after him.) Lelth was the first person to take Damarisin off of his high-horse. Lelth infiltrated the entire operation, killed Damarisin's Diplomatic objective, and then strangely, offered his services to the young Damarisin, who at the time was in no place to refuse. (See Lelth's Dossier.)
The two worked together for a year, and though they had many a moral conflict, usually got the job done. The two were a perfect combo, as strange as it may seem. On one of their Operations, which Lelth found incredibly boring, they got wrapped up in a plot to murder a member of the Dark Council. Hellcaller Squad was immediately assigned to eliminate the threat, and that is where they acquired their third member, "Emeri Hellcaller." When a member joins, they rescind their last name. Most of the Squad came from backgrounds which may negatively influence their new lives "Embracing the Empire."
(See Emeri's Dossier.)
The three also attracted the attention of the Dark Council member in question, Witren.
(See Witren's Dossier for details on his joining of the Hellcaller Squad.)
The Hellcaller Squad was recently assigned to the finding of an organization known as "The Brotherhood of Bloodmoon," seeing as their ship the "Bisolterra" may have ancient Sith Relics.
        

Title: Commander of the Imperial Reclamation's own "Hellcaller Squad."

Affiliations: Imperial Reclamation Service, Imperial Intelligence, The Mandalorians, The Hutt Cartel.

Age: 17.

Medical History: Damarisin was cybernetically enhanced by Imperial Reclamation Service, who has been known to put implants to make better Watchers, Fixers, Ciphers, etc. At the age of 15, he was involved in an accident involving former Hellcaller associate "[Name Omitted]." This accident led to him needing implants to see. The Implants not only allow him to see, but he sees the world in Thermal Imaging, which is useful for Stealth Optics.

Classification: Imperial Agent

Specialization: Operative Medicine

Birthplace: Bisolterra (Unknown to General Public)

Homeworld: Dromund Kaas

Story:

When Damarisin was strategically placed in Dromund Kaas, Imperial Intelligence quickly jumped on the matter. They were in the process of creating better minds, better bodies, better Watchers, better Agents. The more unknowing test subjects, the better. Damarisin was literally experimented on mere months into his life. His mind grew to the point that he'd learned several languages when he was seven years-old. . His strength, while not uncommon, also progressed unnaturally quick. He also had rather stunted growth purposely, so that he would more stealthy for specific missions. His language skills and his ever-growing mind also made him the perfect Diplomat. He is one of the most cunning Diplomats the empire has to offer, and he usually gets what the Empire needs for very little sacrifice. Eventually, Intelligence gave their newly trained Operative, armed with a star-ship, to the Imperial Reclamation Service. On one of his missions, he encountered Lelth Hellcaller, (It is rumored that Hellcaller Squad is named after him.) Lelth was the first person to take Damarisin off of his high-horse. Lelth infiltrated the entire operation, killed Damarisin's Diplomatic objective, and then strangely, offered his services to the young Damarisin, who at the time was in no place to refuse. (See Lelth's Dossier.)
The two worked together for a year, and though they had many a moral conflict, usually got the job done. The two were a perfect combo, as strange as it may seem. On one of their Operations, which Lelth found incredibly boring, they got wrapped up in a plot to murder a member of the Dark Council. Hellcaller Squad was immediately assigned to eliminate the threat, and that is where they acquired their third member, "Emeri Hellcaller." When a member joins, they rescind their last name. Most of the Squad came from backgrounds which may negatively influence their new lives "Embracing the Empire."
(See Emeri's Dossier.)
The three also attracted the attention of the Dark Council member in question, Witren. 
(See Witren's Dossier for details on his joining of the Hellcaller Squad.)
The Hellcaller Squad was recently assigned to the finding of an organization known as "The Brotherhood of Bloodmoon," seeing as their ship the "Bisolterra" may have ancient Sith Relics.
Name: Damarisin Hellcaller. (Real last name unknown.)

Title: Commander of the Imperial Reclamation's own "Hellcaller Squad."

Affiliations: Imperial Reclamation Service, Imperial Intelligence, The Mandalorians, The Hutt Cartel.

Age: 17.

Medical History: Damarisin was cybernetically enhanced by Imperial Reclamation Service, who has been known to put implants to make better Watchers, Fixers, Ciphers, etc. At the age of 15, he was involved in an accident involving former Hellcaller associate "[Name Omitted]." This accident led to him needing implants to see. The Implants not only allow him to see, but he sees the world in Thermal Imaging, which is useful for Stealth Optics.

Classification: Imperial Agent

Specialization: Operative Medicine

Birthplace: Bisolterra (Unknown to General Public)

Homeworld: Dromund Kaas

Story:

When Damarisin was strategically placed in Dromund Kaas, Imperial Intelligence quickly jumped on the matter. They were in the process of creating better minds, better bodies, better Watchers, better Agents. The more unknowing test subjects, the better. Damarisin was literally experimented on mere months into his life. His mind grew to the point that he'd learned several languages when he was seven years-old. . His strength, while not uncommon, also progressed unnaturally quick. He also had rather stunted growth purposely, so that he would more stealthy for specific missions. His language skills and his ever-growing mind also made him the perfect Diplomat. He is one of the most cunning Diplomats the empire has to offer, and he usually gets what the Empire needs for very little sacrifice. Eventually, Intelligence gave their newly trained Operative, armed with a star-ship, to the Imperial Reclamation Service. On one of his missions, he encountered Lelth Hellcaller, (It is rumored that Hellcaller Squad is named after him.) Lelth was the first person to take Damarisin off of his high-horse. Lelth infiltrated the entire operation, killed Damarisin's Diplomatic objective, and then strangely, offered his services to the young Damarisin, who at the time was in no place to refuse. (See Lelth's Dossier.)
The two worked together for a year, and though they had many a moral conflict, usually got the job done. The two were a perfect combo, as strange as it may seem. On one of their Operations, which Lelth found incredibly boring, they got wrapped up in a plot to murder a member of the Dark Council. Hellcaller Squad was immediately assigned to eliminate the threat, and that is where they acquired their third member, "Emeri Hellcaller." When a member joins, they rescind their last name. Most of the Squad came from backgrounds which may negatively influence their new lives "Embracing the Empire."
(See Emeri's Dossier.)
The three also attracted the attention of the Dark Council member in question, Witren. 
(See Witren's Dossier for details on his joining of the Hellcaller Squad.)
The Hellcaller Squad was recently assigned to the finding of an organization known as "The Brotherhood of Bloodmoon," seeing as their ship the "Bisolterra" may have ancient Sith Relics.

"Diaries of a mad alien woman ": the story of Emeri hellcaller*

Emeri's Dossier:

Name: Emeri Hellcaller

Affiliations: Hellcaller Squad, The Hutt Cartel.

Age: 22

Classification: Sith Inquisitor

Specialization: Madness Assassin

Story:

Emeri is a strange case. Sold into Slavery by her own family at the tender age of 10, she quickly became an...Exploited...Slave for the Hutt Cartel. As a result, she tends to be seductive to get her way. She discovered that she was Force Sensitive and quietly practiced for months before attempting escape, and a daring escape it was. She was indeed, the only survivor of the ten she had rallied alongside her. She fought her way out with Force tricks and a Blaster from the Guard she had killed. She then acquired a Training Blade quite easily. She eventually hatched a plot with a local gang she had assumed control over. The plan was to kill a member of the Dark Council who had come with a group of Imperials to Hutta. She hatched quite an elaborate plan, showing resourcefulness. She knew merely Force tricks and she was about to take on a member of the Dark Council. The plan probably would've worked, as well. It had enough twists, side-plots, theories, and multiple different branches as to what may happen, all of which led to success. However, she had not prepared herself for outside manipulation. She was thwarted by Damarisin and Lelth Hellcaller of Hellcaller Squad. The entirety of her team was killed as well. Lelth wanted her dead, and he showed it. She gave him quite a few scars during the little Hutta skirmish. Damarisin saw...Value...In her, though. Something no one else had seen in the longest time. She in her sadistic, seducing, maniacal, ways were bound to come in handy. Damarisin saw this. She decided then that she was going to join him, primarily because she wanted survival. But to ensure her obedience, Lelth placed a Slave Collar onto her. She had scars from her last one, which made this new one fit extremely well. As of late, she's been deployed with the rest of her squad to hunt down the Brotherhood of Bloodmoon.

"How I killed Nethrok" By Lelth*

Humerous title is a placeholder! Coming soon!

Forrest GumP: The True Story of Witren Hellcaller*

Humerous title is a placeholder! Coming soon!

"We shall overcome" : The story of Zatira

 
 

                                 

         Recently arriving on Drumond Kaas, Zatira is working diligently to become a strong and worthy Aprentice to her new Lord. Having overcome many trials and prejudices as a "slave" she seems to be progressing better than expected. However, she is no mere slave. Over three years ago Zatira watched as her older brother Rhyuvin fled to the stars in pursuit of his dream. A mighty Sith Warrior, wielding the double ended light saber was his passion. He promised to write them often, tales of his glory would be sent at every opportunity.

Since his departure the family had received no word at all. Her parents sent request after request to the training facilities at first. Then they sought information from the highest authorities, none could or would answer their plea. As time passed it became obvious to young Zee that all the wealth her family held would not find her lost brother.

Sitting at night, speaking across the holocom with her sister they stumbled across a scheme. Since the wealthy could not find the answer she determined a slave might happen upon it unnoticed. Zee managed to sneak aboard a transport ship where she found a place alongside the slaves and hopefuls bound for training. Always watchful, ever mindful of her role she kept her ears open for any word, small though it might be. Some word of her brother.

Her age was 19 when she departed. Her family believes her to be visiting her twin sister on an archaeological dig on the ancient planet Earth.


Since his departure the family had received no word at all. Her parents sent request after request to the training facilities at first. Then they sought information from the highest authorities, none could or would answer their plea. As time passed it became obvious to young Zee that all the wealth her family held would not find her lost brother.

Sitting at night, speaking across the holocom with her sister they stumbled across a scheme. Since the wealthy could not find the answer she determined a slave might happen upon it unnoticed. Zee managed to sneak aboard a transport ship where she found a place alongside the slaves and hopefuls bound for training. Always watchful, ever mindful of her role she kept her ears open for any word, small though it might be. Some word of her brother.

Her age was 19 when she departed. Her family believes her to be visiting her twin sister on an archaeological dig on the ancient planet Earth. 

"Shock and Awe" : The STory of Ni'urin Deathspark

Birthame: Ni'urin Balkanr
Titles: Deathspark
Aliases: Ni'urin Deathspark
Known Affiliations: The Sith Empire (Former), The Brotherhood of Bloodmoon
Known Enemies: The Sith Empire
Age: 30
Medical History: Diagnosed with psycopathy. Burn scars cover most of the right side of his body. Blind in his right eye.
Classification: Sith Inquisitor
Specialization: Sorcerer
Ship: Fury-class starfighter: "Death's Hand"
Birthplace: Rattatak
Homeworld: Rattatak
Species: Rattataki

Story: Born into the harsh world of Rattatak (not to mention Rattataki civilization), Ni'urin Balkanr quickly learned to have a sharp mind and a quick body. At age 13, he was placed into gladiatorial combat and learned well how to defend and kill with ease. He quickly became known as "Ni'urin Bloodcrave," as he began killing for fun, even outside the ring. Due to Rattataki civilization, he was not considered a criminal.

Eventually, at age 16, a certain, minor Sith, Lord Ravis, discovered him and his immense Force potential. The Sith arranged for Ni'urin to be taken off-world, to Korriban, to be trained as a Sith. He excelled in his training, showing great strength both in the Force and physically, as well as fearlessness. He never backed down from a fight or challenge, and eventually was taken under Ravis' wing as his apprentice. Under his guidance, Ni'urin's thirst for blood and death was honed and refined so that, eventually, he craved not only death, but suffering and agony as well. He became a Sith Sorcerer, primarily using Force lightning as his weapon of choice. He soon became known as Deathspark, as few survived his thunderous wrath, and those who did forever cringed at the sound of thunder.

   In four years, at age 20, he killed his master by igniting a gas tank near them, but the blast was bigger than be expected, and it caught him in it, too, leaving severe burns over the right side of his body and rendering his right eye blind. Instead of taking his place, he ran, stealing his master's ship, as, suddenly, he was realized as a threat to the Sith Empire. A massive bounty was placed on his head, and he fled from planet to planet, leaving a trail of death and suffering in his wake and making no attempt to cover his trail. Any who were sent after him died horrible deaths, and were left as testaments to his unyielding ferocity and cunning in combat.

Finally, he disappeared on Tatooine, vanishing into the sands. Tales of lightning storms in the deserts are common, along with entire Tusken villages being wiped out, the very sand turned glass.



"Father's Little Girl" : The Tale of Ixsia

     This information is entrusted to The Brotherhood of Bloodmoon under the strictest secrecy. Revealing this information to anyone outside of The Brotherhood of Bloodmoon will result in the termination of ALL privy to this knowledge.

Name: Ixsia Jek'Thar.

Nickname: Ix.

Titles: Cipher Nine, Sister Ixsia

Affiliations: Sisterhood of Jek'Thar, The Brotherhood of Bloodmoon, and Imperial Intelligence.

Age: 28.

Classification: Imperial Agent.

Specialization: Lethality.

Birthplace: Mother.

Homeworld: Dromund Kaas.

    Ixsia and her seven sisters are the products of a genius and arguably insane scientists desire to produce the perfect family to secretly carry on his legacy. This nameless genius dubbed his plan for the perfect legacy with a simple surname holding no origin or meaning in any known language; his family would be simply called Jek'Thar. The scientist knew that maintaining the secrecy and purity of his family was one of the most important factors in achieving his goal. Even after vanishing from all records and association he knew that as long as he was alive his family would be at risk of discovery. To ensure that he could no longer be a traceable connection to his work he was forced to make the ultimate sacrifice to his work, designing an automated home governed by two digital entities before destroying his body, ending all connections he had to the universe. The entities he entrusted his legacy's future to were called Mother, the operator of his children's home, and Father, the complete collection of his entire wealth of knowledge and experience as well as the teacher for his eight daughters. In their home hidden deep within the jungles of Dromund Kaas the scientist left eight genetically designed unique embryos to be raised by his creations. Mother and Father were programmed with highly specific instructions on how to raise the eight girls to the peak of their mental and physical abilities as well as guiding them into a tightly knit unit, each with their own unique personalities and specializations. As they grew older they developed a genetic and emotional telepathic connection, guided by Father they learned to gain full control of this connection, able to share one mind, exchanging knowledge and experience, yet continue to remain individuals. The knowledge gained from each of the other sisters was stored in the deep subconscious leaving each of their own identities as the dominant presence in their minds.At age eight Father guided them to follow Ixsia as the leader of the sisters. Father taught Ixsia to switch her appearance and mind with that of her sisters, allowing her to become one of them for a period of time while operating as herself as well. At age nine Father explained that it was soon going to be time for Mother and him to leave their physical shells. Over the next year he began to encrypt his daughters' minds to keep knowledge of himself and each other protected by mental codes split between each of his daughters, giving Ixsia alone accessible knowledge of her sisters without gathering together. Finally at age ten Father split himself into the deepest most well protected parts of his eight daughters' minds. At that point he instructed his daughters to destroy their home and his hardware with it, he was now only a mind of his own when all eight of his daughters gathered together to share their minds. He then gave them instructions to split eight different paths through life infiltrating eight directions of the galaxy and themselves. They were to gather together every ten years at Ixsia's telepathic call to share their accumulated knowledge and experience with each other and Father. In times of dire need the sisters could contact Ixsia to request help from her and the others. Ixsia retained the ability to borrow her sisters' minds and appearances to strengthen the Sisterhood's presence and unity in the galaxy. Ixsia's path in the galaxy began as an Imperial Marine, attending Imperial Military School from age ten to age eighteen. Two years passed and Ixsia had become a lieutenant leading the Special Forces team Whisper Squad. Her twentieth birthday also marked the time for the Sisterhood of Jek'Thar's first gathering. Making use of the neutrality and heavy population of Nar Shaddaa as cover, Ixsia sent the telepathic call to her sisters, providing them with the meeting place. Her sisters had indeed spread far and wide learning much in not only facts and skills, but philosophy and morality as well. Father was beyond proud of his Daughters' open-mindedness, enthusiasm, and progress in infiltration of all factions of the galaxy. His daughters had become members of the Republic and Imperial militaries, smuggling guilds, Mandalorians, as well as the Sith and Jedi Orders. Father instructed his children to continue their learnings and be ready for Ixsia's call, for she was going to take the next step into the galaxy and begin making use of her power to increase the universes understanding of itself. Over the next five years the sisters began gathering connections and resources for later use, while her force-using siblings began entering deep into the Sith and Jedi. Surrounded by mind-reading force users their contact became extremely limited. Meanwhile Ixsia's rank only grew higher and Whisper Squad's mission more confidential. During a rescue operation in the Jungles of Dromund Kaas, not far from her destroyed birthplace, Whisper Squad was ambushed by an Imperial Intelligence assassination team. Despite the highly experience abilities of her squad, all of her team was quickly killed. Alone and armed with only two clips of ammo, a rifle, flash bang, and vibroblade, Ixsia brutally ended the lives of twelve assassins. Walking out of the jungle fauna, the assassins' leader foolishly applauded. With Jedi-like reflexes, three blaster shots, and a toss of her vibroblade, the enemy's leader fell to the ground, his charred leg still smoldering, and arm hanging by a single tendon from his right shoulder. Ixsia walked over to the bleeding man who was barely conscious but clearly in shock. Pulling his holocomm from his breast pocket Ixsia opened a frequency, answered by a "Fixer Two", Ixsia pointed the comm at their fallen leader. Allowing her vengeance to take hold, Ixsia took the discarded vibroblade and pushed it into her defenseless foe?s eye socket and through his skull. She then threw the holocomm, frequency still open, nearly twenty meters into the jungle and began her long trek alone back to base. The next morning Imperial Intelligence offered Ixsia a post within their operation. Ixsia was designated 'Cipher Nine", holding a level of irony the Empire would never know, for she possessed nine minds within her. After three years within Imperial Intelligence, building contacts and stealing information, Ixsia noticed the Brotherhood of Bloodmoon cleverly trying to hide their operations. After scouting the brotherhood as a potential ally Ixsia approached Vurkoth to offer the aid of The Sisterhood of Jek'Thar, for the Brotherhood of Bloodmoon offered many opportunities to carry out father's wishes, to guide the galaxy to understand itself.

 

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